
Hunting cabins off by themselves and in choke points is interesting though. Also, stockpiles next to foresters are efficient too, and having the storage barns outside the circles only makes them walk further to put the stuff away. This is paramount for enabling them to work as much as possible. You have the right idea Gattsby, but Aborted is right, you need at least two or three houses within the circles so that the hunters/foresters/gatherers live next door to where they work. Also, the distance between the satelites is very small so their radius don't overlap with the town's, but almost touch it. Just to be clear: my current setup looks similar to the picture, but I group my forresters and gatherers together. I also built a 2nd gatherers hut in a forrest to the south of town for a total of 8 gatherers which was needed to sustain the population increase. Mind you, I'm not far yet (year 7 or so I'd guess), but I have a rather large surplus of food with 50 adults/15 kids. Fishermen on the other hand seem very ineffective for sustained food and I really only have 2 huts for diversity. I'm not sure that part works well though, since leather and venison production seem to spike and drop often.Īnyways, the big change for me was focussing mostly on gatherers for food and put them in lush forrests on the outskirts of town. A year later there was a lush forrest for the gatherers to pick berries and whatnot.Īlso, I placed the hunter near that spot (roughly 5 tiles away) in the hopes the deer would be attracted to the lush forrest. I also placed the forester (or whatever the dude is that plants trees) nearby and collected all stone and iron in the area.


So this time I placed my gatherer on the northern forest and built expansion to the south. Before this I always had food supply issues, until I realised I was building the gatherers too close to my city. Click to expand.I tried out a similar strategy on hard with success.
